The adventure zone. 6, The suffering game / based on the podcast by Griffin McElroy, Clint McElroy, Travis McElroy, Justin McElroy ; adaptation by Clint McElroy, Carey Pietsch, Griffin McElroy ; art by Carey Pietsch ; letterers, Tess Stone and Roger Langridge ; flatters: Meg Casey, Ensley Chau, Charlie "sproutsnout" Davis, Julie Lerche, Cass Tassoni, Kay Wasil, Knack Whittle ; authenticity reader: Ryan Douglass ; edited by Calista Brill and Benjamin A. Wilgus.
"Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go--the closer they get--the higher a price they'll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they'll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They're so close to the end, after all, and they've gone through so much to get this far. There can't possibly be any further surprises in store...." -- Provided by publisher.
Record details
- ISBN: 9781250861733
- ISBN: 125086173X
- ISBN: 9781250861726
- ISBN: 1250861721
- Physical Description: 247 pages : chiefly color illustrations ; 23 cm
- Edition: First edition
- Publisher: New York, NY : First Second, an imprint of Roaring Book Press, a division of Holtzbrinck Publishing Holdings Limited Partnership, [2024]
- Copyright: ©2024.
Content descriptions
- General Note:
- Includes design roughs, making sets, and information on creating Wonderland.Volume numbering from spine.
Search for related items by subject
- Subject:
- Magic > Comic books, strips, etc.
Manipulative behavior > Comic books, strips, etc.
Shell games > Comic books, strips, etc.
Fantasy games > Comic books, strips, etc.
Quests (Expeditions) > Comic books, strips, etc.
Gambling > Comic books, strips, etc.
Wizards > Comic books, strips, etc.
Elves > Comic books, strips, etc.
Dwarfs (Folklore) > Comic books, strips, etc.
Twins > Comic books, strips, etc. - Genre:
- Young adult fiction.
Graphic novels.
LGBTQ+ graphic novels.
LGBTQ+ fantasy fiction.
Queer comics.
Gay comics.
Fantasy comics.
Humorous comics.
Action and adventure comics.
Comics (Graphic works)
Fiction.
Available copies
- 11 of 15 copies available at NC Cardinal. (Show)
- 1 of 1 copy available at Madison County Public Library.
Holds
- 0 current holds with 15 total copies.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Madison Main Library | YA 741.5 MCE AZ6 (Text) | 30229101456340 | Young Adult Graphic Novel | Available | - |
Accessibility Features
Summary:
"Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go--the closer they get--the higher a price they'll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they'll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They're so close to the end, after all, and they've gone through so much to get this far. There can't possibly be any further surprises in store...." --
